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BMaker11 said:
TheBigFatJ said:
ChronotriggerJM said:
I'm actually not sure I interpreted that quite right >_>;;; Could someone translate ;-;?


Well, you can read the article.

"Right now we're leading and building and doing everything on the 360. Pretty soon in a month or two we will switch and lead on the PS3. That is so that you're not downgrading the PS3 later. We're putting all our engineering muscle into making the PS3 great, and then we'll know that the 360 will be great."

The statement is basically that the 360 can easily run a PS3-developed game, but the PS3 can struggle to run a 360 developed game. This is because the 360 has more general purpose CPU time and slightly more fill rate. If you develop toward the lesser set of specs (PS3), then multi platform development will be easier.

There's a bit of PR in the way he said some things, but that's the jist. However, I'd gladly trade slightly lower specs (PS3) for better quality hardware (PS3).

Harder to develop for =/= lesser specs. Just because the coding has to be done differently doesn't translate to the 360 easily running a PS3 game. Matter of fact, as the article says, aren't they building it as a 360 game right now, THEN shifting to PS3? Wouldn't that make the original build for 360, and then showing how the PS3 can run the game?

I think we all know the PS3 does not have lower specs, just more complicated ones


 Actually it said that they were doing it on the 360, then switching it to the PS3 because the PS3 version was having trouble doing what the 360 could do.  Then they were going to port it back over to the 360.

The PS3 has become the lead console because you need to optimize the hell out of it to get an equal amount of ability than you could the 360.  In other words, they are going to do there best to have it be as good a game as they wanted on the 360 and hope they'll succeed, but if the game sucks... it's probably because they had to spend forever optimizing for the PS3.