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Burning Typhoon said:

Block damage has never been default in any tekken game ever.  Online, or off.  There's never a reason to play with that setting anyway.  It's like using lowest damage settings in Marvel Vs. Capcom 2, it screws up with the game way too much to make it enjoyable.  Every character has been tweaked to some extent.  Don't expect all the characters to play exactly like they did in Tekken 6.

TTT2 is on a different software engine.  In terms of development, TTT2 had to be made almost completely from scratch, because of the excessive load, needing to load 4 characters at once.  Tekken 6 was not designed to have more than 2 characters on screen.  So, you've got new characters, balance tweaks, new attacks, and a completely new game from a development standpoint.  Just because something worked in Tekken 6 doesn't mean it'll work in TTT2.

I've only picked Lee once, or twice.  I don't like his personality, so there's not much I can say about him.

I never understood that to be honest. Blocking damage is a great thing and should be on as default. Being able to just defend without any problems is a little odd, in real life it still hurts you if you block someone's punch, hurts more if you get hit by it. 

Maybe they wouldn't play the same, for example, Hwoarang was awful is Tekken 6, slow compared to his previous versions, in this he's good again. Just a shame they seemed to have slowed Lee down in the process.



Hmm, pie.