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Hmm, different cultures, different tastes.

I really enjoyed the first little big Planet, because it was a platformer that allowed coop gameplay. The levels were ok, but the presentation was annoying. The level creation kit was a nice addition, but during the way to the platinum trophy I lost interest.

Then LBP2 came along, the presentation was still annoying and on my way to the platinum I had to spend 24 hours in the level creator when I already realized in LBP1 that I do not like to create levels. So I lost interest in the game.

Really, I expect my platformer to come with levels. I do not want to pay full price and have to make the levels myself... The problem with the online concept is that it is really hard to find really good levels that are worth playing. What is the difference between having 10.000 levels or 10.000.000. Practically speaking it is neglectable. After playing through the suggested levels from MM you will type some words into the search engine and will most likely find some music levels or several copies of the same old levels.

My main interest in LBP was simply that it was a coop platformer as this is not a common find. That whole play create share concept destroyed the fun. The other reason was that after playing a level for 2 minutes my wife spent 10 minutes to rearrange her character which was getting on my nerves. In the end LBP2 felt more like a social network than a full platformer to me and I will stop buying further games of the franchise.

I mean, could you imagine a Super Mario game that only comes with a few demo Levels and you have to make the levels yourself? That you are able to rearrange your character with different materials? I think that most fans would not enjoy such a change.

That is the main problem of LBP. It is just an empty shell and if you dont like social networking (as creating levels for other players) you will not have much fun with the game. And to my finding, NA is just more fond of the internet and online gaming than Europe or Japan.

Thats what I like about Nintendo... They see online gaming as an extra, and not as the new norm. An offline game has to be designed as a full experience.