| S.T.A.G.E. said:
|
1) Why is linearity often seen so negative. Linearity is THE best way to tell a thrilling and compelling story. I have yet to see a really good non-linear game. Neither Rockstar-Games like GTA or WRPGs like Oblivion had a memorable main story arc... they feel more like a collection of sidequests.
2) Both franchises are really old and you can't compare the technical possibilities of the PS1 with the PS3.
3) I feel that Final Fantasy X was a huge leap forward. They introduced Voice Acting and the whole storytelling became more mature. And that was always an intention of Final Fantasy... Storytelling>gameplay (maybe FF 6 was an exception, because in that game they have put many Party members without important story relevance.)
4) I sometimes have the feeling that people exaggerate the intensity. I never felt Resident Evil THAT chilling or horrific. Ok, there are sometimes Events where you are surprised. Like the scene where the dogs jumps thorugh the window. But that is a simple effect when there is silence and then suddenly there is a noise. But thats not a very lasting effect.
I remember 2 Years ago when I replayed the first three Resident Evil games and my wife was watching. I told her that she migth be scared because she do not like horror movies. But to my astonishment she started laughing when she heard the first zombies screaming... she wasn't scared at all during the 3 games. The "thrill" of the game relied on ammo shortage, but as soon as you got used to not killing everything in the game you realized, that you could run from most enemies without troubles.
It was similar to Demon's Souls. I heard so many gamer that they were literally sweating when they walked around the next corner because they feared a trap or a lurking enemy... I even got the Platinum Trophy in that Game but i never felt that kind of thrill. Ok, sometimes I died, but you could always got a second chance to get your souls back.
The same thing goes for the riddles. Resident Evils riddles never were that hard. Silent Hill had tougher riddles back then.







