By using this site, you agree to our Privacy Policy and our Terms of Use. Close
WhiteDevil said:
4D Gamer III said:
People first claimed that the PS3 would sell more than the 360 someday because it can double as a Blu-Ray player yet when that day comes the boast is quickly forgotten in favor of believing people are only buying it to play games.

The 360 and PS3 are both in a dangerous predicament of losing steam as they swat at eachother's markets. I don't see either with much promise at the moment though the PS3 does seem to have a few more bullets left to fire. But on that note, I seriously hope the PS3 well wishers in this thread aren't banking on MGS4 and FFXIII doing for the PS3 what Halo 3 did for the 360, because even if they did, that still wouldn't be enough to make a significant difference in the long run. Even the N64 had LOZ: Ocarina of Time and Golden Eye 007.

If a person had told me two years ago that Sony fans would someday rejoice at the sight of a invincible Playstation brand outselling the upstart Xbox brand by such a slim margin I probably would have laughed. How far the mighty have fallen. As for the Wii, its all these very same fans can do just to pretend it doesn't even exist.

 Umm halo didnt to that much for 360. So i should hope MGS4 and FF will do a bit for PS3


It was Halo 3 in the wake of Bioshock that started the 360 momentum of last year. It was these titles that more than anything brought the 360 to the attention of the gaming community as if the console hadn't existed before and games that had long since seen their peek re-emerged with new legs paving the way for the success of such games as Assassin's Creed and Mass Effect. Bioshock brought the attention of the 360 to people who weren't Xbox gamers and Halo 3 was trigger that caused every hesitating Xbox owner to finally pony up and make their claim on this generation.



The Ghost of RubangB said:
1: Stop making shooters. Please. You're not Valve or Free Radical.
2: Stop trying to force photo-realism down my throat until you can get out of the uncanny valley. Work on style and presentation instead of just pixels and bloom.
3: Try something weird and new, and hope we like it.

You'll cut costs way more than you cut revenue, and thus increase profit.