| Burning Typhoon said:
Bounds are not exploits, they are a part of the game. You're limited one bound per combo. A second if you get bounded over a floor break. Rules are the same for both players.. UMvC3 is the game that allows for combos that are possilble for player 1 and not 2. Anyway, during bounds.. Ones that aren't floor breaks, allow you to do tag combos. You simply buffer the tag input before the bound, your second character will remain on screen for a string, that you must then input that string, then, control goes back to your on point character. Doing a combo like this will instantly give the person you are fighting rage on his off screen character. ... But, if you were playing any game before Tekken 6 to prepare yourself for Tekken Tag 2, you don't know Tekken at all, and will need to practice everything all over again in TTT2. |
Well, thanks for giving me a lesson on a game series I've played since Tekken 2. To clarify, my issue wasn't a bound, I know what a bound is. 1 character was standing up, 1 laying on the floor, neither doing anything. They kick my character and instead of just going backwards or taking health damage, maybe a little flinch, my character levitates off the floor, enough for the other person to start a juggling combo with a bound in the middle.If an opponent gets me in a juggling properly, by countering me or doing clever combo before, cool. Maybe it is a legit move, but it's a bloody stupid one.
Hmm, pie.







