| Shinobi-san said: With Dark Souls the novelty has worn off... |
Not really, its hard selling points were expanded and improved in every possible way, you wouldn't call it worn off just after one game. It was not a gimmick.
Here's why it was a dead wrong decision: there is a core / loyal fan base for console rpgs on the ps3 more than on any other console, a fan base that does want to play games that involve challenge and trial and error etc
The game does not have a wide appeal. It does not have mainstream elements. Demon's Souls success was due to the fact that it was the right game made for the right console and that means the right market. My take of this is that the 360 numbers are for a big part due to the popularity of the first game.
Demon's Souls did those numbers because the gamers and reviewers did the promotion themselves. And that is also the reason it sold slowly, first released in japan, it made a good name for itself then US then EU. The people who bought it knew what they were getting themselves into. It was not an impulse buy.
Dark Souls has not had that "upbringing". So there is no real reason to be optimistic about future sales.
All in all, it was a greedy decision that while it tried to expand on other platforms it failed to draw back at least the original crowd.
| Kynes said: Quick summary of the answers: Sony fans: Bad decision. Anyone else: Good decision. |
wrong.
As a gamer, I honestly don't care since the game was not compromised in the slightest to fit the new hardware and the new market. (Unlike most japanese multiplat games).
As about "anyone else", namco didn't get sales, despite the marketing costs, despite the porting costs and especially despite the much larger production compared to Demon's Souls.
And this whole generation has shown that the crowd for console rpgs (what many people call jrpgs) on the 360 just does not cut it.







