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selnor said:
HoloDust said:
Hm, maybe I was wrong that having ATI GPU in all 3 consoles would help developers mainstream physics (rumored WiiU GPU vs rumored 720's performance equivalent GPUs):

7700 (7.86x) http://www.clbenchmark.com/compare.jsp?config_0=12513567&config_1=11973318
7970m (10.1x) http://www.clbenchmark.com/compare.jsp?config_0=12513567&config_1=12713835

Does anyone know how SPH Fluid Simulation translates to performance of other physics based tasks?


WTF??????????????????????????????

Wii U has been widely rumoured to have a 5 series GPU. Not a 7 series ( which is actually impossible considering when Wii U went into development. )

There has been 1 rumour that it may use a 6 series. But Wii U has never been expected to use a 7 series. Thats the 2013 nextbox and PS4.

e6760 is 6xxx series GPU based on Turks core - latest rumor is that's the GPU inside WiiU (though that rumour was around since beginning of 2012)

2 links are comparison against some of the potential performance equivalents for 720/PS4 (7970m level being more in line with actual rumours)

Comparison is made just for the sake of SPH Fluid Simulation, cause we were talking here about physics, and my opinion is that physics enhanced visuals will become norm in next-gen (like Borderlands 2 with PhysX enabled)