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Jay520 said:
HappySqurriel said:

1. It isn't whether the PS4 or XBox 720 will get third party support, it is the amount of exclusive third party support they will be able to secure that can cause the problems ...

2. Essentially, consider what would have happened if the Wii launched in 2004 and didn't face any negative consequences from launching so soon after the Gamecube. At the end of 2006, a year after the XBox 360 launched and soon after the PS3 launched, the Wii would be sitting at over 40 million units sold, the XBox 360 would have sold 8 million units, and the PS3 would have sold 2 million; to what extent do you think this would have impacted third party support from then on?

3. With that said, the mistakes of the PSP were that Sony focused to heavily on making a portable PS2 rather than a superior handheld and this resulted in a system that was too expensive and wasn't strong in traditional handheld games.


1. I thought we had already established long ago that no console would be recieving substancial 3rd party exclusives support next gen? 

2. Hard to comment on hypotheticals. But I would assume the PS2 would have still been very strong. The PS2 and the Wii would have shared developer support. The 360 would have probably started off slower since developers probably wouldn't have trusted it over the Wii. And I assume most PS2 developers would have transitioned to the PS3 so it would have had support.  In doing so, the PS3 developers would have probably made ports to the 360 since they were so similar. Essentially, it would be similar to reality, except the Wii would have died quicker, possible causing the PS360 to see their peaks in their 3rd or 4th years, instead of their 5th & 6th years. I can't say really. It's just a hypothetical

3. What about games like Gravity Daze, Escape Plan, Modnation Racers, Lumines, etc. Are those not suited for handhelds?


1. I'm not talking about exclusives in a strict sense of the term ... If 1/3 of developers who worked on HD console only games are now focused on Wii U games, and another 1/3 include the Wii U in their multiplatform approach, the dynamics of each platforms library will change dramatically. Getting people to spend $400 to $600 for a platform is hard enough, but if you're in competition with a platform that is $300 (or less) and has a similar number of high quality games you're in trouble.

2. I don't see any reason to believe that the Wii would have "died earlier" had it launched earlier, when its strong sales would have meant that it had sold 60+ million units before the XBox 360 was $300 or the PS3 was $400; this would have (likely) resulted in substantially stronger third party support in 2008 and beyond.

3. A handful of games do not make a library