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Jay520 said:
HappySqurriel said:

 

A large portion of the reason Sony was so successful with the Playstation and PS2 was that they released before (most of) their competition and secured third party support before their competition released their systems. With Sony releasing their system 12 to 24 months after the Wii U launches, and potentially having damaged relationships with third party publishers due to the PS-Vita, there is a risk that the PS4 won't have a chance to be (particularly) successful.

On top of that, with the PS-Vita Sony seems to have continued with the PSP strategy (more or less) because the PSP turned out to be pretty successful in the end; but they didn't consider that the conditions that helped the PSP weren't in place for the PS-Vita anymore. The PSP launched (more or less) at the same time as the DS and third party publishers didn't have faith in the DS, the DS launched (relatively) early in the GBA's life, and Sony was the unquestioned market leader. The PS3 turning out fairly well in the end may make Sony far more likely to replicate the mistakes they made with the PS3, and we could see a very powerful system being sold for $500+, releasing 2 years after the Wii U, with less third party support.

I think it's safe to assume the third-parties are going to automatically support the PS4 and 720. So I'm not sure what you mean by the bolded.

Also, what specifically were Sony's mistakes with the PSP?


It isn't whether the PS4 or XBox 720 will get third party support, it is the amount of exclusive third party support they will be able to secure that can cause the problems ...

Essentially, consider what would have happened if the Wii launched in 2004 and didn't face any negative consequences from launching so soon after the Gamecube. At the end of 2006, a year after the XBox 360 launched and soon after the PS3 launched, the Wii would be sitting at over 40 million units sold, the XBox 360 would have sold 8 million units, and the PS3 would have sold 2 million; to what extent do you think this would have impacted third party support from then on?

 

With that said, the mistakes of the PSP were that Sony focused to heavily on making a portable PS2 rather than a superior handheld and this resulted in a system that was too expensive and wasn't strong in traditional handheld games.