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HoloDust said:

Point was that if all next-gen consoles are using AMD's GPUs, developers will start using solutions that can run on those GPUs, and PhysX in current state does not - whether is Havok or Bullet or something completely different that way we'll see games that can run same GPU physics no matter if it's AMD or nVIdia card - thus making "physics enhanced visuals" something that is norm, and not exception. And don't get me wrong - I'd sure be glad to see nVidia being influenced by this to make OpenCL version - after all, PhysX is really good physics solution.


Nvidia already has PhysX versions for all current-gen consoles, even though the 360 and Wii have AMD GPUs. I don't see why they wouldn't port it to next-gen consoles, regardless of what GPUs they use.