Kasz216 said:
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Yeah, there is a lot of stuff that changes the mechanics of the original game that isn't immediately obvious given its mid 90s origins. The half height fences, like I mentioned, could be shot over while standing, but not shot over while crouching. Crouching also improves your chance to hit by 5-10% or so, which is something I didn't know about until recently. There are buttons on the tactical control screen that reserves time units for snap, auto, and aimed shots, which I didn't know the function of until recently also.
Odds are, you sucked at X-com because the game is freaking hard. I started playing it off and on since it came out, and only actually beat it for the first time last year. And then I only beat it by the skin of my teeth. I haven't come close to beating it again since. And this was on beginner difficulty, the easiest of five difficulties.
I expect the reboot XCOM to be a cakewalk in comparison (because modern gamers are lazy and hate losing). But if its not, I'll be pleasantly surprised.
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