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tk1989 said:
 

This is because in a year or two, itll be easier to make better games on the PS3, the same as with the PS2 when it was released, as well as the fact that a developer could get similar results more easily on a 360. This is because the 360 has been out for longer, and therefore more developers have gotten to grips with the technolog.


There is even an additional factor. The 360 uses a simple multi-core processor. This technology is also used in most modern PCs. On the other hand the technology behind the cell was optimised for cluster computing and pipelines. For such implementations there are methods to handle the power of the cell in an efficient manner, but the code of games does not fit into these two problems. You simply try to use a powerful chip in a way, for which it was not designed for. The problem : the first plans for the PS-3 had a totally different use for the SPEs in mind. The idea was to use no GPU, instead its functions would be done by the SPEs. Only at a later stage they realized that this speed was not sufficient to compete with a GPU, so they bought a GPU, but no one wanted to stand up and declare: "Ok, we don't need the Cell anymore." after they put so much money into its design.