o_O.Q said:
you aren't really elaborating on what was said at all, you said that home was over ambitious and that it ranks as high in terms of failure as the virtual boy how was/is home over ambitious? how does home compare to the virtual boy? etc secondly home not being advertised automatically means it doeesn't make money? how have you drawn that conclusion? |
1) It's over ambitious because it attemps to create a whole social world outside of regular gaming. You have your own home/appartment, you go to the movies, to the arcade, and whole lot of other stuff, all outside of regular gaming. Sony it seems expected people to stop gaming and go socialize in Home, that sounds over ambitious to me. Plus if Home was suppose to be the equivalent of Xbox live, then it does seem over ambitious as Live presents a much simpler means of gamer interaction with each other.
2) Both Home and Vitual boy failed to apeal to mainstream gamers, I don't know anyone of my friends that use home (or a Virtual Boy). Even the Sony fans I know never use it. Maybe you know a lots of Xbox and Wii fabs that do, but I don't
3) Automatically, no, but it's an indication.
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