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osed125 said:
happydolphin said:
I agree with FrancisNobleman, Nintendo needs to showcase the power of the WiU close to launch to secure the graphically-interested demographic. This work by Retro is fantastic but it is stalling the WiiU's success. The sooner it comes out, the better, though I agree it shouldn't be hurried, as an engine I'm guessing is not something that can be easily patched after the fact.

If this is true who knows how long they've been working on those engines, my guess it's that they most have been working for at least 2 years.

After doing some research I found that big game engines like CryEngine or Unreal Engine take 2-3 years to make (with a huge team, probably like 50 or more people), some may take longer, going by this I assume we should at least see some screenshots relatively soon.

While I don't doubt that the game engines are developed over 2 or 3 years, I would be surprised if the core team was (much) larger than 10 people throughout most of the project. They are huge pieces of software, most often measured in the hundreds of thousands of lines of code, but they're not that big. Consider that the Quake 3 engine had 230,000 lines of code, and at 50 people working for 3 years this would work out to about 7 lines of code a day; and a good programmer (depending on the language and the difficulty of the problem) can probably write between 100 and 1000 lines of code a day.