| Farsala said: Agreed, One of the only games that made me appreciate this gen was Bioshock and it did not need multiplayer to do it. The sad thing about your list, is that their are many many more then what was listed. It would take forever to list them all. One game where I feel the singleplayer was great and multiplayer was good was Halo 2. Then Halo 3 they went to focus on multiplayer and the singleplayer just wasn't good to me imo. |
That's an interesting point of view. I myself found the single player in Halo 3 far more enjoyable than that of Halo 2 (even though I agree that Halo 2 has a more complex storyline).
I enjoyed/still enjoy Halo 2's campaign, but it has a slightly cheap feel to it, in my opinion. The vehicles feels like they are made of plastic, combat is mostly close-corner and all forms of exploration (which I think is part of what made the predecessor so epic) was completely disregarded. Sure the last point applies to Halo 3 as well, but other than that I think they made an excellent job in returning to the series' roots. All with a fresh feel to it.
/rant
OT: I have to agree with most posters: This is not an issue in most cases. Dead Space 2 introduced multiplayer to the series, but the single player experience remained mostly intact (bar a little less focus on horror and more focus on action. I think they found the perfect balance though). It essentially was a harmless addition. Same can't be said about Dead Space 3 where they let the co-op campaign drag down the single player experience, but that's a separate issue which does not touch this topic.
Adding multiplayer is completely harmless; provided it's done right







