happydolphin said:
I can't say I completely disagree, but we are seeing some exclusives flocking towards Nintendo platforms of late, especially j-games, which is a good thing. Is your post based on the idea that exclusives are no longer the norm and most games are going low-production-cost, multiplat or cash-in as much as possible? Follow-up question: is there a way to make a game low-production but top-top quality? How do you make a game minimalistic yet of utmost quality? Are there examples (I believe yes but I'll give you a chance to answer that)? |
I think this is a super exciting time to be a Nintendo fan, really a fan of video games in general. The Wii U will be an excellent system. The best since Super Nintendo I believe.
To answer your first question, I do believe exclusives are no longer the norm. But this only helps Nintendo I think. Their IPs are the strongest and most profitable, and no one on the face of the Earth can support them outside of Nintendo.
As far as the second question, there are many ways to make a game low-production and top-quality. The problem is this: while it's easy to define low-production, it's tough to define top-quality. There might be people on this site that hate Colossus (I hope not!) and love games you or I think are garbage.
In terms of Ico and Shadow of the Colossus...in many ways those games are one-of-a-kind and can probably never be recreated. What you're looking for, I think, are games that are minimalist yet immersive, short on story, text, and music, but long on emotion and ambiance. And those are truly rare. I suppose Braid could fall into that category.
Team Ico and Fumito Ueda are miracle workers. They discovered something special with those two games. We may never see something like them again. Until The Last Guardian, of course :)