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Hynad said:
selnor said:
Nsanity said:
@selnor: Playground Games are developing Forza Horizon not Turn 10.

Yes but I was referring to the visuals. Which is using the Turn 10 created Forza engine from Forza 4. Although Turn 10 did beef it up a little since Forza 4. P Games are making Horizon using Turn 10's engine.


Source?


In fact Turn 10 have actually worked with P Games the whole way to optimize the engine for visuals, AI etc. P Games have been there for making te experience, but Turn 10 are undoubtedly the people wo make it look this gobsmacking. Taking and tweaking alot of elements from Forza 4.

You guys are working with Playground Games in the UK to create Forza Horizon. What kind of visual expression or design elements did they bring to the table?

Dan Greenawalt:
I think on the design side and on the tech side they really contributed. They basically started with the Forza 4 engine - the AI, graphics, physics, all the different engine parts - and worked with us on the same core vision. Their expressions started from the very beginning of development, with this idea of a summer music festival. That led to our open world design, then the emergent gameplay.

All of the decisions you see throughout the game, the day/night cycle and what impact that has had on the tech... it all kind of rolled out from that base direction. The day and night cycle in particular came from us working from the same IBL (Image Based Lighting) and HDR light maps that we had in Forza 4, but then we began focusing on the ‘golden hour’. That part of the summer day where the sun’s really low and you get these yellow and pink hues... that changes some of the visual language of the game.

But, the intention was not to change the visual language specifically - the intention was to support that kind of summer festival feeling. The changes we made to the visual design really reflected that.

http://spong.com/feature/10110791/Interview-Forza-Horizon