Torillian said:
DaRev said:
phenom08 said:
ninetailschris said:
What about wanting Nintendo to copy a game like Shadow of Colossus? Game that sold 1.14 on the ps2. The collection only getting .75 on ps3. Who in there right mind would want to copy that? Where did these guys get there logic from? Kirby games outsell that game.
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Their logic came from wanting to believe Sony is superior. It's how they go to sleep at night. They can't stand seeing Sony go from first to last. That's why we are always reminded of what happened in the past and that's why we are always reminding them of the existence of handhelds.
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I like how they always jump on Mario's back, and claiming that Nintendo should stop making Mario games so often. Simple fact is that Mario, like a lot of other Ninty first party games, sells systems. This is why games like New Super Mario Bros 2 dominate sales charts around the world and sells 3DSs, while Sony hopes and prays for some 3rd party developer to make a game for their Vita or now the slimmer than slim but no cheaper PS3 to help pull them from thhe brink of oblivion.
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Could just be because they thought SotC was one of the most amazing and critically acclaimed unique games they've ever played and think that Nintendo could use another couple games like that. Or no, it's probably all those things you guys are talking about. y'know by this logic Nintendo should just go copy Angry Birds since that shits all over NSMB, but that'd be stupid because it wouldn't be the amazing game I assume you guys love to play. Sales numbers or no there are some games that will be remembered for a really long time as the best that their generation had to offer, and why shouldn't Nintendo get another one of those? Sure they have tons already, but does one more actually hurt them?
I know this is a site dedicated to sales, but you guys do know that a game's quality isn't defined by it and you can have an amazing game that doesn't sell millions, right? Or do you honestly believe everything you say about not bothering to make a game like the one that almost always makes it into top 10's for best games ever?
I'm sure this all falls on deaf ears, and you'll continue to go on and on about sales while I try and talk about the quality of games.
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The net root of things, here, is that all developers are free to pursue prestige and aesthetic glory, but not without abandonment of the fundamentals, of the elements which do make games sell and which are most broadly appreciated.
I would argue, further, that some of Nintendo's projects do pursue both, and that Nintendo lacks nothing by lacking a pure "prestige" game.