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DanneSandin said:

You gotta remember that most gamers are "nomads", they go where most 3rd party games is, as has been apparent through the whole og VG history. NES had massive 3rd party support. Snes had even bigger 3rd party support. PS1 snagged all the 3rd party support, and keept it with PS2. Then along comes Xbox360; getting equelly as much 3rd party support as PS3, and it's pretty much a draw between them now.

That's what might present itself as a problem down the line for WiiU - if PS4/720 are roughly the same power, and both based on x86 CPUs and ATIs GPUs it will be breeze for 3rd party developers to make multiplats in next generation for those two system (unlike what we had at the beginning of this one, due to PS3 architecture). Now, I have no doubt that developers using current gen tools and engines will have no problem making solid and realativly easy WiiU versions once 720/PS4 hit the market, what I fear is what will happpen when they start using next-gen engines and push them to the limits - how hard it will be for UE4's "real-time everything" pipeline to downscale or bake to UE3 for example. I'm certain that it probably can be done for lot of future titles, but if it turns out that it requires significant time/money, desicion will probably be made depending on WiiU's user base at the moment - and that user base must be significant if they want for major 3rd parties to continue supporting them by investing additional resources in WiiU ports. That said, I don't see much people jumping to WiiU and leaving their PS360s behind (WiiU is not really showing generation leap against PS360), once 720/PS4 come that's where they gonna migrate to.