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Sal.Paradise said:

Clearly now:

1. You posted a screenshot that was unrepresentative of xbox 360 games at launch and tried to pass it off as if all 360 launch games looked that bad.

2. I reminded you of Kameo, a very good looking 360 launch game, that clearly shows your cherry pick shoddy looking GUN (?) screenshot is not representative of how good a 360 launch title looked. 

3. You then made the claim: The two launch games for the XBox 360 that looked better than XBox games were Kameo and Perfect Dark, two games that began development before the XBox was released and were nearly completed before they were switched development to the XBox 360. The last 18 months of development of these games was primarily on improving their visuals.

Information to which you have no source. 

4. When asked about Kameo vs Pikmin, you said:

18 to 24 months to improve visuals of a nearly completed game will typically result in a better looking game than 12 to 18 months to develop a game from scratch from the ground up ...

Information to which you have no source. 

I then asked you for sources and you didn't provide them, and are now posting screenshots of other games and trying to divert the conversation.

Sorry, I don't argue with people that make up things. Quit trying to paint it as anything else. Please use proper sources/arguments next time, thank you. 

1) I posted a screenshot to refute a moronic claim ... "Maybe 20% more efficient, and graphically indistinguishable from the other consoles."

2) I never said Gun was representative

3) Are you disputing that those were the good looking XBox 360 games, that they were in development before the XBox was released, or they had been nearly complete before they were switched to the XBox 360?

4) We don't know what state Pikmin was in before it became a Wii U game. We never saw a single screenshot of it and all indications for it demonstrate that it was in early stages of development before being a Wii U game. While the timeline may be wrong, it still is entirely fair to characterize Kameo and Perfect Dark as being graphical upgrades of nearly completed games, while Pikmin was a game that was being developed from the ground up.

 

I also said

"After E3 if there are no games that look any better than XBox 360 games I will agree with you that there isn't a substantial improvement in the visuals of games, until then I want to see an apples-to-apples comparison between games."

PROVE that Pikmin 3 is an Apples to Apples comparison to Kameo

There are a variety of this that are drastically different between these two games, there development is only one of them.

 

 

I was always trying to answer the core question you posed, why doesn't Pikmin 3 represent a generational jump in graphics?

You being unwilling to say that Pikmin 3 needs improved graphics to realize the potential of the art style is a perfect reason why it doesn't represent a generational jump in graphics. If even graphics whores don't see a problem with your graphics why would you spend more money developing better images?