Sal.Paradise said:
Can you give me sources on Kameo and Pikmins 3s development please? Remember, when I said: ..why doesn't Pikmin 3 look like a clear generational leap, as Kameo most definitely was? Hell, it doesn't even need to make the jump from SD to HD like Kameo did. It benefits from years of work and tools used in HD development that were not available at the start of this generation. Kameo didn't. So? You said:18 to 24 months to improve visuals of a nearly completed game will typically result in a better looking game than 12 to 18 months to develop a game from scratch from the ground up ... Are you telling me you have sources on neither of these? And don't even try to now argue that Pikmin 3 shows a generational leap anywhere near the size of leap that Kameo showed, because you don't have sources. It won't go well for you |
Why doesn't Pikmin have a clear generational leap? Because there is no need to improve graphics for the game beyond its current level ...
Looking at the following games, please tell me which one is showing that it is suffering from a lack of processing power:
Pikmin 3:
Rayman Legends:
The Wonderful 100
New Super Mario Bros U
These games don't show a generational improvement because increased graphical processing power is meaningless to games that use art styles similar to this.
No one wants Mario to look like this:
The only exclusive Wii U game that has a reason to see a graphical improvement is ZombiU which switched mid-development of the kind of game it was going to be; and yet it still looks roughly on par with most of the best looking first person shooters on the XBox 360 and PS3
You need to get used to the fact that 90% of games released from this point forward will probably see no significant graphical improvements over what was possible on the HD consoles because it is meaningless to the game, remarkably expensive, and time consuming.