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Sal.Paradise said:
HappySqurriel said:
Sal.Paradise said:
HappySqurriel said:
Sal.Paradise said:

Wait...if your argument is that Kameo was originally developed on the old Xbox architecture then ported..shouldn't that be an indicator that it does NOT look as good as it could have, as it started out on old hardware lacking modern features?

This is EXACTLY the response I see everyone give when people bring up Pikmin 3's lackluster visuals. It doesn't count! It started out on Wii! But now the opposite? Very strange. 

So if I subscribe to your logic..why doesn't Pikmin 3 look like a clear generational leap, as Kameo most definitely was? Hell, it doesn't even need to make the jump from SD to HD like Kameo did. It benefits from years of work and tools used in HD development that were not available at the start of this generation. Kameo didn't. So? 

18 to 24 months to improve visuals of a nearly completed game will typically result in a better looking game than 12 to 18 months to develop a game from scratch from the ground up ...

Can I have sources on both of these specific development details for Pikmin 3 and Kameo please? Or are you guessing? Again, I could swear people told me Pikmin 3 is just an HD-ified Wii game, hence its poor visuals, but you're saying it's being built for Wii U from the ground up.


I know nothing about the development history of Pikmin 3 ...

But looking at the visuals, it is difficult to believe that it is lacking processing power to achieve its graphical goals. Everything is highly detailed, with multiple effects that give everything an appearance as near photo-realistic as we have seen, with advanced effects like a depth of field blur effect.

Can you give me sources on Kameo and Pikmins 3s development please? 

Remember, when I said: ..why doesn't Pikmin 3 look like a clear generational leap, as Kameo most definitely was? Hell, it doesn't even need to make the jump from SD to HD like Kameo did. It benefits from years of work and tools used in HD development that were not available at the start of this generation. Kameo didn't. So? 

You said:18 to 24 months to improve visuals of a nearly completed game will typically result in a better looking game than 12 to 18 months to develop a game from scratch from the ground up ...

Are you telling me you have sources on neither of these?

And don't even try to now argue that Pikmin 3 shows a generational leap anywhere near the size of leap that Kameo showed, because you don't have sources. It won't go well for you

Because Kameo is being compared to a unreleased Xbox game while Pikmin 3 is being compared to late gen Xbox 360 games. What a fair comparison that is lol.