Mr Khan said:
Also not necessarily how i think either. There needs to be creativity, but it needs to be in the right sphere, with a focus on building engaging gameplay first and foremost before all the superficial elements come into play. |
But..a developer's unique vision for a game..is the game itself. Gameplay, graphics, music included. You seem to be saying that the gameplay should be decided by mandate instead, and that's exactly when a unique creation is wasted being converted to fit an audience it wasn't designed to for (if it was even designed with a particular audience in mind in the first place).
To tie this back to the conversation ITT, ICO for example wouldn't have happened had it been designed to sell to an established market or ape another product's style, basically if it had had someone come in and dictate what the finished game should be, to the developers. That's the corporate influence that kills creativity.