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Mr Khan said:
Sal.Paradise said:
Mr Khan said:
 

The core issue is when developers focus on games "they" want to make, rather than games that they should make. That's the long and short of it.

Oh goodness.

When you put it like that, we couldn't think more differently. The diluted,  soul less, focus tested-to-death approach is the worst aspect of modern games to me. That's the opposite of what I want and admire in games (with rare exceptions). Man. I can't believe you think that! 

Also not necessarily how i think either. There needs to be creativity, but it needs to be in the right sphere, with a focus on building engaging gameplay first and foremost before all the superficial elements come into play.

But..a developer's unique vision for a game..is the game itself. Gameplay, graphics, music included. You seem to be saying that the gameplay should be decided by mandate instead, and that's exactly when a unique creation is wasted being converted to fit an audience it wasn't designed to for (if it was even designed with a particular audience in mind in the first place).

To tie this back to the conversation ITT, ICO for example wouldn't have happened had it been designed to sell to an established market or ape another product's style, basically if it had had someone come in and dictate what the finished game should be, to the developers. That's the corporate influence that kills creativity.