happydolphin said:
@bold. THIS! The games I described in OP stood out for a reason, and you're helping me elaborate on it and describe it. That's what I want to show how SotC has a value that DNForever does not have in my eyes, it's that quality I was hoping Nintendo could take cues from somehow, somewhere. @italics. I do too, but I like to eat food, I won't say I don't care if one is chicken and the other is salad. I like both. For me SotC is an important part of my diet, as OoT and those kinds of games. If I don't have them, I need to feed myself elsewhere. Also, if one restaurant makes food that I like, but there's a dish I really love that I can only find in another restaurant, I'm going to want to have to go to that other restaurant, but always wondering "What would it be like if my favorite restaurant made games like those guys I like?". What would it be like if Nintendo tried a safe business attempt at the kind of direction SotC, UC and GT took, something more evoking than your usual video game? |
The restaurant analogy is an interesting one. I think that's why those people who really love video games (and have the disposable income) buy all three major systems. So they can eat at all three buffets, so to speak.
But at the same time, using your analogy, wouldn't it make more sense for the chef to keep making the dishes his/her customers order the most?
I think maybe where we disagree is what in a video game has intrinsic value. And this is a question I think all enthusiasts should ask themselves. What is essential for a good game, and what is merely window dressing? There isn't an easy answer.