Mr Khan said:
Sal.Paradise said:
Mr Khan said:
Also in response to Jay's comment
I should have added that the pursuit of technical beauty for its own sake, or the idea that games are primarily vehicles for stories (which is not to say that i believe games can't tell stories, but the story should always be a by-product of how the game is played).
Another way of interpreting my use of "art" would be developers that pursue their personal vision.
Of course, even Nintendo sometimes veers off into "art" games (see Metroid: Other M), but the results usually shock them back into doing things properly.
|
So your issues are with
1.the pursuit of technical beauty for its own sake
2.the idea that games are primarily vehicles for stories
3.developers that pursue their personal vision.
Are you implying that Sony is concerned with nothing other than these three traits, as per your original comment? I realise you said quite ambiguously "one of the few high-end developers" but this is undoubtedly a thread about Sony and Nintendo so I assume that's why you posted it in the first place. I ask this because I think it's a comment easily dismissed by looking at their first party game library.
Also may I ask why you would have an issue with the pursuit of "technical beauty" for its own sake? Unless you have some crazy outlier philosophy regarding beauty I'd like to hear about...why would you take issue with the pursuit of creating something beautiful?
|
The core issue is when developers focus on games "they" want to make, rather than games that they should make. That's the long and short of it.
|
Oh goodness.
When you put it like that, we couldn't think more differently. The diluted, soul less, focus tested-to-death approach is the worst aspect of modern games to me. That's the opposite of what I want and admire in games (with rare exceptions). Man. I can't believe you think that!