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@tombi123

I applaud your stand on principles. You have a well developed sense of worth. You are quite correct in that Nintendo is taking advantage of the situation. They are using dated code that requires little or no additional development to take a extra large second dip at the honey pot. They are in the most basic sense making money for nothing. While gladly charging excessive fees. Frankly I am not shocked by the fact that Nintendo is doing this. Remember this is the same company that stuck it out with their own proprietary format so they could fleece third party developers twice. First for licensing, and second for the physical media.

Have no doubts this is part of the reason that third party developers readily abandoned Nintendo during the 64 era. They were tired of having to cough up so much up front, and thanks to the expensive media they had little room for price positioning. Thats why you could find a three year old Playstation game for under ten dollars, and would have no hope of finding such a title for under twenty dollars for the 64.

Anyway the answer to your question is this. Nintendo is taking consumers to the cleaners for every cent they think they can get away with. The reason they think they can get away with it is, because consumers are tolerating the pricing. Were the sales to plummet to a tenth of their current levels tomorrow. Nintendo would slash their prices two months later. To a far more reasonable price.

Before anyone jumps on top of me I don't think that Nintendo is the only guilty party. I picked up Fable on my 360 not too long ago, and I felt it was somewhat overpriced. While it was only one generation old, and comparable to more recent games. I was disappointed with the lack or recoding. I would like to have played the game in full screen, and it would have been helpful if there was a guide to reference seeing as a physical one was unavailable. Finally I would have like some form of achievement. Nothing complex just something to indicate that I finished the game.