Mummelmann said: Now, on to 3rd party support. |
I'm leaving the rest of your post aside because I agree with what you say, but I don't think the GamePad and the Wiimote will face the same fate.
And the reason is obvious: the gamepad has all the features that a regular controller have, plus the screen. It's not like the wiimote, which suffered from the lack of buttons and caused problems for third parties, "how do we make the player to crouch? - Just press L3... oh, wait". It's true that many devs may not want to think in original ways to use the screen, but for those there is always the simple yet functional and useful option to simply show a map or the inventory on it.
Even more. If devs want to make games/ports that need more processing power than what WiiU is usually able to give them, showing only a map or the inventory or even the stats of our character on the GamPad's screen will free a lot of resorces as, instead of having to render 2 demanding frames for each screen they will only have 1, giving them the extra power needed for those games.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
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