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Korppi said:
BradleyJ said:
*snip snip*

Thanks, man. That's pretty informative. And I'm generally not that big on melodramatic cutscenes, but then again I had no idea how much I loved ridiculously random run 'n' gun games until I played Metal Slug, so I'll try to keep an open mind. I have a few questions, though.

Will I be able to, if not appreciate some of the finer references to the other games, at least understand the main plot with nothing but a very basic understanding of Metal Gear lore?

How long does an average playthrough of each of the two games take? And how well are the games suited for short sessions of play? (I'd imagine that MGS3 is better for lengthier sessions being the cutscene-heavy game that it is, but what about PoP?)

How lenient is Prince of Persia when it comes to, eh... variations from the intended path? Like, for example, is there usually more than one very specific way to solve a certain puzzle or cross a pit or something like that?

@Slimebeast

You played it via the Team Ico Collection on the PS3, right? Because right now the only thing that's really bugging me about SotC is the framerate, which I understand isn't so much of an issue in the HD version. (Damn well shouldn't be)

Aaanyway, defeated the first three Colossi. Fairly straightforward so far, though I've heard the battles should start getting more complex somewhere around now. I'm really digging the orchestral soundtrack, and the feeling of complete isolation that not even most Metroid games can match.

The first three are sort of tutorial material, then the real fun starts :) I don't know if you have stumbled upon it yet, but there are things to find to improve your health and grip stamina. Take your time to explore, the views are awesome. The best barren and most realistic landscape in a video game so far.
The HD version runs at 1080p with a steady framerate. The game really shines on ps3, my favorite HD upgrade.

Prince of persia sometimes has multiple options to cross an obstacle, although most of the time you're following a path. Finding that path is the fun part. It reminded me a bit of what made the original TR so great. Exploring and finding your way to climb to dizzying heights.

You don't need any prior knowledge for MGS3, it is the earliest in the 3D series. It gives you a lot of background info for the other games. I recently play through MGS3 HD, took me a bit under 13 hours. That was with prior knowledge of all the game mechanics and rushing through the stealth bits. (I'm not patient enough for stealth) Prince of Persia is the shorter game, but more fun imo.

One thing about MGS3, it is not suited for short play session at all. You can't pause cut scenes, and they can last upto 30 minutes especially near the end of the game. The way I rushed through it, gameplay vs cinematics/codec conversations was about a 40/60 split. You can speed up codec conversations which I did. (O cancels audio, X to read through the text)