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KylieDog said:
pokoko said:
KylieDog said:

"features RPG gameplay"

Bloody well better, being an RPG series...

DA2 was crap compared to Origins, no ifs and buts about it. Inferior in every single way possible.


Silent user created protagonist back, if it is the Warden returning with save file import even better. Return all the RPG bits removed in DA2, bring back DA battle system with fewer enemies with more health and more threatening attacks, DA2 waves of pissants with no health was not a threat and was boring.

 

...and bring back the Darkspawn as the enemy, the Templar vs Mage thing is shit.

That's your opinion, but I disagree completely.  DA:O's story was mind-numbingly simplistic.  I've read that book and played that story dozens of times before.  Awakening added some interesting elements but was hardly enough.  Fighting orcs for Middle-Earth was not compelling in the least.

Also, though I loved it, DA:O had TONS of problems.  The combat was slow, sluggish, and easy to master simply by pulling enemies to you, with traps making it totally easy-mode.  Only the horrible, horrible AI of your companions made it difficult--seriously, I was defeated by doorways more than anything else.  DA2 on harder difficulty levels was more challenging, especially Templar groups.

Personally, I want something that combines the best elements of DA:O and DA2.  For example,  DA:O was over-kill on items while DA2 was too light on customization.  I'd like a middle-ground.  Like the vastly improved combat and AI from DA2 combined with the multiple environments of DA:O.

I played through both games at least three times each.  Both were a lot of fun, but both had their fair share of problems.


DA:O has a gambit system like FFXII, if you cannot program it properly that is your fault, don't blame the AI when it just follows what you command.  That combat wasn't really slow either, enmies had more health so required more tactics to be used, DA2 enemies died so fast no point any any tactic except pushing damage with every character.

...and Mages vs Templars has never been done before?

You're right, there should be no reasonable expectations about AI.  We shouldn't want improvements.  Just because an AI wanders off to the other side of the map because its path was blocked for half a second doesn't mean we should want better.  If my characters and the enemy characters get stuck at the doorway and do this little back and forth tango then it's obviously my fault.

Do you realize how silly and defensive that sounds?  The way the AI behaved was a problem, tons of people complained about it when DA:O first came out.  Why pretend that it wasn't?  Why pretend that people weren't annoyed and that developers shouldn't improve their product?  I don't understand that.

And yes, DA:O combat was slow, and I'm not talking about enemy health.  I'm talking about waiting for characters to engage the enemy.  I'm talking having to pull enemies to you because only half ot them came over, even though you can see the rest.  It was slow and predictable except for triggered battles.

I just don't understand this idea that DA:O was perfect.  It remains one of my favorite games ever but it had a massive amount of bugs and problems.