MrMarc said:
While that's certainly a good idea on paper I think in reality it would cripple the already minimal ammounts of RAM the consoles have to offer. Maybe for a high-end PC game which would be run on something with... I don't know a minimum of 4GB's of RAM this may work? Other than that though it doesn't sound too feasible with this generation's hardware, on consoles at least. |
It really depends on how you buffer from the drive. Theroetically, if memory was a premium, you could copy from the drive a single byte at a time, but this obviously wouldn't be the most efficent either. At a meg a second (only requiring one meg of memory to transfer) you could copy around 3.5gig in an hour. Remembering that this would need to be a background operation, you wouldn't want to be saturating the busses either, so assumably there would be a sweet spot as a compromise.
Not knowing the technical details of the PS3, I can't really comment on how feasible this actually is, but given that dynamic loading is doable on significantly less powerful systems, the idea of dynamic caching isn't far fetched.