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askel50 said:
Stefan.De.Machtige said:
thismeintiel said:
Definitely too low. The Wii U should at least reach 60 M. Though, I do agree that it won't be as big as the Wii was. I also feel it'll suffer the same fate as the Wii concerning 3rd parties. They'll support it at first, porting games from the PS3 and 360, but it's going to lose a lot of that support once the PS4 and NeXbox comes out and developers don't want to spend extra money and time making 2 graphical versions of the same games. That, plus the fact the Wii U isn't as easily approachable and simplistic as the Wii for casuals, and it will lead to fewer sales.

The Wii U is most likely looking at a 1,5 year headstart. If Nintendo does things really right, they can become the base version, like the xbox360 is today for multiplatform games. A similar thing happened with the PS2, although its scale of dominence can't be repeated.

The difference between the WiiU and other consoles will be far smaller. It will not be the same like the Wii.

Not going to happen. Too much power difference between WiiU and the next hardware generation. You won't have a portable graphic engine for high end games (next UnrealE,CryE etc.).

A year headstart only means something if you have similar platforms. PS2 and XBOX , PS3 and XBOX360 were similar, yes xbox1 was more powerfull than PS2 but they played in the same league.  WiiU is in the same category as PS3 and X360.

To much of a difference? How powerfull do you think the other consoles will get? Sony is financially exhausted and Microsoft wants to consolidate their mediacenter dream with the next xbox.

About the no scalability. Even the graphic pushers of EPIC GAMES  say its scalable.

http://www.videogamer.com/news/unreal_engine_4_games_could_be_ported_to_wii_u_epic.html



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