By using this site, you agree to our Privacy Policy and our Terms of Use. Close
kain_kusanagi said:
Gnac said:
kain_kusanagi said:
For me the cost of the controller feels like a total waste. I'd rather it have a regular controller and have the system cost considerably less or it have a regular controller and cost the same, but use that money to be more powerful.

I hope Mad Catz makes an Atari Joystick just for you.

I still have my Atari Joysticks, thank you very much. They worked fine back then, but I'll tell you why I don't need gimmicks like a touch pad or motion controls. It's a simple reason really. Are you ready? Here it is: Zelda OoT played better than Zelda SS and it did so with nothing but buttons and a joystick. You didn't have to hold your hand up like a child playing with a sword. Nope, the N64 controller melted away and you became immersed in the game. Playing with anything but a standard controller just constantly reminds you that you're handling a ruddy device the whole time. Especially when the damn thing need to be reset every other minute or Link can't hit anything. I love, LOVE, Nintendo games. Been playing them for ages. I've happy with innovations, but I don't like my favorite franchises changed so much I can't enjoy them as much. Zelda SS is the only game I've ever played that has gotten motion controls right and I still wished, the whole time I played it, that I could use a standard controller.

Yes, I've already had the kain_kusanagi experience from all your other posts which moan about having to use anything other than buttons.

You should ride the Gnac experience, which does not give a fuck about how you might look or feel while enjoying things.

 

EDIT: to address your concerns about having to reset M+, for my adoring fans (and to dispel rumours that I am a troll): You are probably expecting to point at the screen while playing SS. This is understandable, since The Wii port of Twilight Princess relied on the sensor bar. But you know what? Skyward sword doesn't. You can have your dominant arm hanging limp over the side of your armchair while making laconic movements, and still do what you want to do, such is the nature of a technology that relies on interpolation (it's a little disorientating at first, but a happy medium can be achieved). The option to recentre the pointer is made available if you think it's wrong, meaning that you don't have to hold your arm up for eight hours or stand up straight or whatever it is that people think you need to do to enjoy motion-controlled games. I only had to recalibrate when I resumed from a save state, or left the game idle for long enough that the "screen burn-in" feature kicked in.



WHERE IS MY KORORINPA 3