vizunary said:
Only 500,000 copies would return 30million, I don't think it would be a stretch to at least double that (and please do not begin to debate that I'm calculating retail and not shipping expense and retailer profit and paying Vinnie not to highjack the truck load, etc) When Kojima ported MGS2 to the Xbox as MGS2: Substance, it did not do well, I think the 2nd version probably sold more on the PS2, I know that I bought it again, same goes for MGS3 when it's Subsistence came out. Does anyone know if the Twin Snakes version on Gamcube did well? If these fans aren't going to buy the games why would he waste his time porting it when he knows his loyal fanbase is ready for it or planning to get a PS3 for the game(and others)? |
Do I even have to back up my arguement??? 500k * $60(yea konami get $60 from each copy sold) = 30million, and my arguement is not about how many copy needed to turn in a profit, its about who got the last say to have exclusive or not, and its not the decision of the disigner, unless that designer is writting off paycheck to empolyee, then he'll have the ultimate saying to any business decision.
and please know what you talking about before you point out 500k copies would return 30million, yes your correct in revenue, but 30 million is my estimate cost of developing the game. 30 million revenue does not cancel out 30 million cost.







