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Kasz216 said:

Sure they were.  They were plenty impactful, each in their own small way.

The bigger studios won't be able to compensate for all of their smaller and many contributions.

Your falling into a common trap only looking at the things that score by miles, not realizing that in reality... the game is one by the inches.

If the BIG games only mattered, N64 would of eaisly did as well if not better then the PS1.  You look at the all time impactful games, N64 destroys the PS1. 

The only reason the PS4 games might do better won't be due to their individual impact ability, but possibly due to not having to go up against another Wii.  (impact wise.)

You seem to be misintrepreting what I mean by 'impactful.' When you say the N64 killed the PS1 in terms of impactful games, you must be using games that sell well over 8m as qualifying for 'impactful'. You must have assumed that I was excluding the moderately selling games (those that sell about 2-5m), considering the PS1 destroyed the N64 in that department.

However, I'm not excluding those 2-4m sellers as impactful. I recognize those as significant sales. But when it comes to the few studios that Sony shut down, they don't fall into this category. You say that things score by inches, but the games from those shut down studios weren't even inches. They were more like centimeters. Their games only sold a million - if they were lucky. Some of the studios didn't even make any retail games throughout this generation. That's why I firmly believe that their loss will mean much.

EDIT: See post below to see why those games weren't impactful

- - - 

To All: The PS4 could have a more impactful first/second party if some of the Sony's mid-level developers (like Guerrilla Games, Sucker Punch, etc) releases a 'big' game like say Uncharted or God of War. As of now, Sony really only has 3-4 big IPs, depending on how you rank LittleBigPlanet. Those are Gran Turismo, Uncharted, God of War, and maybe LittleBigPlanet. That's not a long list, so if two or three more games were to join it, then I think the outcome would be large.

You also have to also consider the fact that two of those IPs, Gran Turismo (By far, Sony's biggest game) and God of War, have only graced the PS3 once each. And when they did, it wasn't until 4 years after the PS3 launched. If developers can get their games out earlier - when hardware sales are most affected by software - and more often, then Sony's software would be a lot more influential on hardware sales imo. Even if Sony doesn't establish any new big IPs, then the mere fact that Sony's current games will come out earlier and more often should have a notable effect.