BlkPaladin said:
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AH! I THINK I GET IT!!!!
Maybe the reason the OS memory is so unnecessarily huge is so developers could use the asymmetric gameplay concept to the fullest by utilizing the other ~.5gig of "OS" memory( if they wish). So probably in a two player game where one person using the TV+wiimote/CCP and the other using the WiiUpad, they can have separate data loaded on each ram for both players. E.g, lets say if game like GTAV were to be one WiiU and support the asymmetric 2-player gameplay thing, One player can enter scenes that require loading/streaming data (cutscenes, going inside certain buildings or being separated far away from the other player) and would not affect the other players experience.
Well hopefully this is the scenario.
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