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FrancisNobleman said:
Adinnieken said:
FrancisNobleman said:
you would need a room without any furniture and with just a TV.

This is a projector like concept, but it projects to 4 walls. I was hoping for something like holograms.

I guess that kind of immersion is many years down the road.

No, you wouldn't.

The reference image even shows existing furniture in the room.  You might feel it would work better with no furniture, but that's your opinion, that isn't necessarily the truth
.

I think a hologram aspect comes into play with something similar to Google glasses.  Microsoft showed in it's documentation a pair of glasses that what the user would see is 3D objects projected.  I think the glasses are essentially pass-through vision.  So everything this does would still be visible but if say an object or creature was closer to you, then it would show up in the glasses.

Yes you would and this is not an opinion, it is a fact. 

Try it for yourself:

Grab a projector and project something on a wall:  Looks ok

Grab a projector and project something right on top of your furniture, TV, sofa, wall frames, etc: looks like shit.

Imagine going on the cinema and instead of a big surface, you have a crowd, and you have to watch the movie projected on people. Such quality LOL

 

This is not magic, its projectors. You strictly need an empty surface for good results. That's not open to debate for how obvious it is.

 

Period.

According to the patent, the projector, working in conjunction with Kinect, is supposed to adjust the display of images based on depth.  So if an object existed along the wall, the projector would use the data from Kinect to determine how to display it. 

Read the fricken patent before you sit and tell me how it works!

Claim 3 and 4 deal specifically with this exact subject matter:

"3.  The system of claim 1, further comprising instructions to: receive one or more of depth information and color information for the display environment from the depth camera; and display the peripheral image on the environmental surface of the display environment so that the peripheral image appears as a distortion-corrected extension of the primary image."

"4.   The system of claim 3, further comprising instructions to compensate for topography of the environmental surface described by the depth information so that the peripheral image appears as a geometrically distortion-corrected extension of the primary image."