Soundwave said: I think it's true. IMO Nintendo designed something that got to just above XBox 360 in horsepower and that could fit into a very compact case. That's their priority. Along with something that could be sold for cheap. Their priority is not people who need to DX11 effects/Unreal 4 engine graphics. What Nintendo IP even needs that kind of power? Nintendo is not greenlighting a 100 million dollar Metroid game fellas. For third parties ... well that's going to be their issue if they want to port games or not. |
We know that the Wii/Gamecube is based off of a PowerPC 7xx series processor, which had at most 2 cores, ran at a peak of 2.5 GHz, and IBM (essentially) ended all R&D on several years ago ...
There is 0% chance of this rumour being true.
As for the energy consumption, IBM has bragged that the Power7 architecture was 3 to 4 times as powerful as the Power6 architecture while using 1/4 to 1/3 as much energy. I don't think it is much of a stretch to think that one of these processors at (close to) the low end for number of cores and running at (close to) the low end for clock speed for the Power7 series would be able to fit into something as small as the Wii U.