oldschoolfool on 10 September 2012
| Chark said: Loading times, huh? I bet that's a great way to help prevent the generic cookie cutter-esque feel many open world games have. At least allow more polish and it might explain the graphics we saw. As much as seamless gameplay has its benefits, there are trade offs. |
as opposed to the generic cookie cutter-esque feel many non open world games have.







