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TheRealMafoo said:
HappySqurriel said:

Being "the most powerful CPU used in a gaming console" is expected being that the PS3 is the newest high-performance console on the market. Being that you're a software developer you should realize that the "amazing" performance of the Cell (and any distributed system) is largely theoritical, and the more parallel processing units you break an algorithm into the more waste there is in a system.


 The DC was more powerful then consoles released after it. Same with the 360 (with respect to the Wii).

 As for the parallelizing algorithms, yes, you gain waste. But you gain CPU cycles/time when you do it.

So if you could have a single CPU with the same power as all the SPE's in the Cell, you would get a lot more performance out of it. But being ray-tracing on the Cell can be as much as 30 times faster then the fastest single core intel CPU ever made, I think it's OK to take the hit ;)


Please, never work on a project I am working on!

You seem to have very little understanding of the difference between PR bullshit and what really matters. Having built several raytracers when I was in university, I can tell you that Raytracing performance is largely dependant on the choices of intersection tests you choose and the datastructures you use to limit the number of intersection tests you have to perform. The Cell processor doesn't offer much in the way of a per-clockcycle improvement in the intersection tests performance, and offers little to improve the performance in managing the datastructures; it does offer parallel processing of the intersection tests but the performance gains will mostly be limited by the loss caused by load balancing across all the threads.

In other words, the only reason they can make a claim like this is because Intel, AMD and IBM haven't made a single core processor in several years ...