http://www.youtube.com/watch?v=sCIklOk7yss
This game is a good example of how this games A.I react. The A.I obviously isn't scripted to run into the bushes at a certain progression in a game, but to run into the bushes in an attempt to seek cover whenever a certain requirement is met. So it isn't hard scripted, but it also isn't not scripted. This game was made in 2001 by the way and it is more advanced A.I than most video games today. That's pretty bad. Anyways, another good example of advanced A.I would be the Arma series. While the A.I in the video looks good, in reality we can't truly see how the A.I works until the game is out. Who knows, the A.I might end up having flaws players will find a way to exploit. Will be fun to see how it turns out.







