CGI-Quality said:
If you expect to last long here, you should leave your insults at the door. Now to the topic - I completely understood what he was saying and offered a rebuttal, one that I don't think he saw a need to contest (which doesn't mean eithwer side was wrong, just differ in thought). Besides, I agree that this (as with most console games) can't compete with many, many PC titles and / or aren't as stressed as titles doing more. I just don't see what makes it relevant (and don't know either way what ND could pull of with an open world). It's specualtive at best and pointless to pursue until it happens. |
I wasn't insulting anybody, and I'm not even quite sure what you're getting at. Open World games require more resources than linear corridor games. Since they have to render a larger space of polygons. Whereas corridor games or closed space games can fit more polygons into a smaller region. He was simply saying why Naughty Dog is able to achieve slightly better visuals than other games. Not that other game genres are better, or etc. If they made an open world game they probably wouldn't get much better visuals than the GTA games. Unless they wanted loads of texture pop in. It isn't naughty dogs fault, just the limitations of consoles. With 256mb of video ram you're not gonna get alot. It's impressive what Naughty Dogs managed to do with so little resources though. Just as he said with less NPCs they can also dedicate more resources to other things. As detailed NPCs require a large amount of polygons usually and consume a good amount of resources regardless. Even on a PC if you flood a map with a bunch of NPCs or enemies the PC will begin to suffer from FPS issues on single player. As your PC is having to render each individual character. I suppose looking back my first part was a little rude, but it really wasn't an insult.







