pokoko said:
Kasz216 said:
pokoko said:
Dodece said: Anyway the biggest deterrent to piracy is human decency. It isn't just a little bigger it is like ninety percent of why a person will not commit a crime. You know what it takes to get that ninety percent to change their minds. They just need a justification. A good justification is what they get when the company they do business with treats them like they are thieves, or worse they are slaves. He is basically right in what he is saying. If you treat people with the respect they deserve, and you make a comparable product. Those people aren't going to steal from you. Do the opposite, and you all but assure it is going to happen a whole lot more.
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"Machinarium, a game you can get easily and cheaply without DRM, saw like a 90% piracy rate."
People won't steal from you if you treat them with respect? Absolute bull. People steal videogames because it's easy and cheap. Simple as that. Otherwise, explain why people pirated Machinarium. Go ahead. A game you could get dirt cheap, with a developer that does not believe in DRM. Did they treat people like slaves and thieves?
Rationalization is saying that someone "deserves" to be stolen from because you don't like them.
The idea that a business won't be ripped blind if they don't attempt to protect themselves is laughable and unrealistic.
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Correct me if I'm wrong, but I beleive Machinarium was a point and click game that cost $20... was about 3 hours long.
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3 hours? Really? Not for me. GameFAQs says "Average Play Time: 7.1 Hours".
Searching "machinarium play time" on google gets me these results on the first page: "Machinarium. Playtime: 4 hours (5.75 hours total). I finished Machinarium, and I have glee like a kid in a ball pit" -- "Machinarium is an adventure puzzle outing which, as I'm sure you're ... With around 6 hours of fantastic play" -- "the game offers up over 6 hours of play time" -- "Expect a good six hours from Machinarium, more or less".
If it took you 3 hours, awesome, but it doesn't look like that's even close to an average.
And, regardless, so what? That's a justification for stealing it? If that's your belief then we are just two entirely different people and there is no need to even talk about it. If I think something isn't quite worth the price then I won't buy it, but I won't steal it, either. Of course, Machinarium is a fantastic game that I definitely think was worth $20 when it was released.
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The point is... if you take care of your customers they won't pirate... or rather potential customers will pirate less anyway. Since it's been shown that higher piracy numbers correlate with higher sales. In some cases actually, a game that sees a big increase in piracy leads to an increase in sales after the fact.
An extremely short game with zero replayability at $20 is not taking care of your customer.
Now a game like Binding of Isaac....