Famitsu impression on the playable demo:
The demo play segment, performed live on the PlayStation 3, showed a battle sequence. You can customize Lightning's weapon, shield, costume and abilities. These customizations can be stored and switched between as you battle. The combinations also have names -- Blast Witch, or Holy Liberator for instance -- and there seems to be a visual transformation sequence. All this makes the customization combination system sound like the Paradigms of past XIII games, but it's not clear if the naming is the same.
Like your typical FF game, the battle system has an ATB gauge which fills up as time progresses. But there are some action-style elements here, as you can now assign skills to buttons. Famitsu also says that you can assign some actions, including an evasion action, to a button.
Larger enemies appear to have multiple "break" states. The earliest such state is "Knockdown." This lets you steal from the downed foe. The final break state is Overclock. This freezes time. The demo play demonstrated Overclock by freezing a Behemoth that Lightning had launched into midair. Lightning then pummeled it with attacks.
As we reported earlier, the demo version was based off an alpha build. The textures and voices were all placeholder (the voices were from the development staff).
http://andriasang.com/con2jo/lightning_returns_demo_impressions/







