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Mars said:

Any one who things games will stay at the same price are delusional, everything goes up in price including games unless you want to play nothing but half ass'd party casual mini games.


With something like a videogame which has a tiny per-unit cost, there is no need to increase the per-unit price if you can increase sales at a faster rate than your costs increase. The problem with the videogame industry is that the development costs have been increasing at a faster rate than sales since the industry was created; if you averaged 15% growth per year (which is unusually rapid growth) you can double development costs every generation, since the NES development costs have been quadrupling (on average) every generation.