RolStoppable said:
That was a programming issue. On the PS2 you had to redraw stuff too, especially when possible targets overlapped. |
no doubt you're right. ..but i wouldn't expect another game to be able to fix that, not easily anyways. assigning analog input to an absolute result is always hard. for gameplay purposes, the more spells you have the more unique motions you need the more complex the problem becomes. the tech would be okay if you have 2 spells but the game would be boring. the game would be more exciting if you had 15 spells but technically would likely be a mess.
i think it's kind of the same reason we never saw a game with "action buttons". by that i mean like what you'd find in a game like WoW (bottom/left sides).

to work technicaly you'd need pretty big (therefore few) buttons. to have fun gameplay you'd need the opposite.
i don't know if you read my post above but wii U's gamepad is going to be a better technical solution. i think we'll see some good games (good to me i mean) from the wiiU. it won't likely excite wii's expandaded audience but i guess i don't really care about that.








