By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
It really depends on the kind of game being made.

Let's assume for a second that the devs have mastered both consoles. (Xbox and Gamecube)

If you wanted to make a game with large areas and heavy use of normal mapping, the Xbox would be the better choice because of its larger RAM, hard drive streaming, and programmable pixel shaders. Halo 1 & 2, and Chronicles of Riddick are prime examples of this.

If you wanted to make a game that pushes lots of polygons and effects at once, like the Rogue Squadron games, the Gamecube would work better because it's GPU is better suited to handling that kind of thing.

Then why does it seem the average GC game is rather low poly? Hell, it's obvious a lot of PS2 exclusives push more polygons than your average Gamecube game.