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Most games are not worth 60$, comparisons with the past are meaningless imo, we can't contiunue doing the same things we have used to do for the past 20 years.
In the post-crisis scenario the consumer is not willing anymore to spend a lot of money without warranties, I am not willing to do that anymore, I want to be sure I'll get real value from what I buy.
The truth is not every game is worth the same, for me games like Smash Bros or Dark Souls for 60$ are fine I could pay even more for them, because I know I'll get value in return. On the other hand it's absurd a game like Portal 2 (for example) is sold at the same price, it's an excellent game but it's short a it has a little to none replay value. Also when I buy a new game I always take the risk of paying 60$ for a product I may not like in the end.

I agree with the author, using DD, software houses should start to sell games on separeted "packs", imo this could be a benefit for both consumers and developers.
The consumer would be able to try and play the game, to see if he really likes it, without buying all the content, at the same time, the developer could know how much to expand game content without taking huge finacial risks.
We are accostumed to a purchase model where you buy a game, and later you can get an expansion as DLC but if the whole game experience is divided in packs from the beginnging, the developer could potentially expand the game endlessly as long as the players are interested.
On the minus side someone could say that, in the end, buying every "pack", the consumer is going to pay more.
That's true, but it's not about how much you spend it's about how much value you get from what you spend, If I play a game and later I decide to buy more and more of it, it's because I like it, I spend time with it, so in the end I get the right value from what I buy.
The same arument is valid for singleplayer and online modes, if I only play singleplayer I don't see why I also have to pay for the online mode, and viceversa.