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Interesting read if not all that enlightening. The problem isn't the manufacturers or the developers for that matter. It is the consumers for not being discerning purchasers. There are developers who ensure that their games are worth every cent asked if not more. Then there are developers that put out games that aren't even worth a tenth of the asking price. What exacerbates the whole phenomena is when it comes to gaming there are ten fucking morons, or ridiculous tight asses for every genuinely informed hobbyist.

To put it mildly the market is responding to the thoughtless majority. It is the job of the market to satisfy the vast majority of consumers. If people want to pay for crap with gold then well a fool and his money are soon parted. If a otherwise intelligent person wants to undermine real craftsmanship by being the holding out type. Then they shouldn't bitch as they run the standards into the ground.

The only real answer to these problems is to try shaming our fellow consumers into putting a little thought into what they are doing. For my part I pay what a game is worth. If a game is worth twenty bucks then I will only buy that game when it is twenty bucks. If a game is worth more then the upfront retail price. I don't try to play with the system. I pay the asking price. Once consumers mature, and start playing it straight. The games market will self regulate its pricing accordingly.

Developers will start selling their games at fair value, and will maintain those prices, but the haggling game we got right now will not stop. Until people stop playing into that mindset. Hell if we stop playing the trade in games that seem to preoccupy so many we might start thinking about building rational libraries.