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On topic, double edged sword. I love this about Sony - they've appeared, at least in the past few years, as a very lenient publisher who throw money at good projects but don't force themselves upon them. It's why I feel so strongly about them, because in this era it just seems so rare. And it's rewarded me with so many fantastic experiences that I really respect them for.

On the other hand, yeah - Team Ico AWOL has been a disaster as they're clearly a team that needed more management. Studio Liverpool, apparently, too (although in their case, I think they're clearly a tremendously talented team - easily the best of Sony's in Europe, but they should have been pushed harder. They should have been given more projects, been told to tune up the tech for other games (since their WipEout HD performance was so good etc.). That would have saved them).

Anyway, Sony may need to pull more management strings with some studios - play it by ear, someone like Zipper doesn't need it but someone like Team Ico do.

Also, I agree with this from Kitler:

"but at some point they need to have a studio or two that really dig downs and really tries to be more mass marketable. they are going to drive themselves out of business this way."

As much as I love them, it's true. They need a few more mass market hits.